Destructive Thunder: Chose a location within 150 ft. Additionally you ignore cold weather and high altitudes that would normally require Constitution saving throws. Find out what you can do. Perhaps this is indicative of 5E D&D's primary activity of fighting monsters. Weapons rising to the top. Weapon (dagger), rare (requires attunement). These minor magical items are highly sought after by bar and tavern keepers for obvious reasons. Armor (Plate), Artifact (requires attunement). 2 includes the Shock Stick and Wand of Fire. When the wearer makes an unarmed attack against a creature or object, they can choose to expend a number of charges up to its max to deal an additional 1d6 bludgeoning damage per charge. Creatures affected by this gas can repeat the saving throw at the end of their turn, ending the effect on a success. The smelting process of which reformed the blade both physically and magically, taking the enchantments innate to Ice and completely changing them for the two child blades. Weapon (any), artifact (requires attunement). Glory is a suit of full plate armor intricately engraved with angelic imagery. It deals an additional 1d4 lightning damage on a hit. The weapon communicates telepathically with its wielder and can speak, read, and understand Sylvan. As an action, you can touch a corpse with the weapon to create a harmless, flaming mantle around it. The aura lasts for 2 rounds per charge expended. Once you complete the quest, you become attuned to Oathkeeper. This drive is more pronounced in individuals that lean towards selfish and self-serving personalities and is more subdued and tempered in individuals with altruistic and benevolent personalities, though the compulsion is still present no matter the creatures temperament. On a 1, the greatsword shatters and is destroyed. In addition, when you use a Metamagic option on a spell while wearing this sash, you can change the style, color, and material of the garment and buckle. Any opportunity attacks taken during the activation of this item are made at advantage. Finally, the hook and line wrapped around the pommel can be used as standard fishing gear that will not break. The Conqueror King's purpose is to locate a true ruler, one that can unite the peoples of the world under one banner and become the next Dynast King. This attack is made with a +8 modifier and deals 9 (1d8 + 4) piercing damage. When an attack is made against the creature attuned to these bracers, it can use its reaction to add its proficiency modifier to its AC. The ointment will affect other parts of the body such as, but not limited to; the head, the arms, the legs, the fingers, the small of someones back, the mouth, the ear lobe, and the tip of someones nose. Warlords Bounty has three states; dormant, awakened, and ascended. While attuned to this item you gain proficiency in the Nature and Animal Handling skills. The charges must be consumed before the attack is declared. It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. On a 20, the staff regains 1d4 charges. This weapon is considered a +1 Greatsword and deals an additional 11 (2d10) slashing damage on a critical strike. Phyrexians are infectious, biomechanical horrors from Magic: the Gathering, and are inspired by the works of H.R. Padded armor normally imposes disadvantage on Dexterity (Stealth) checks, this armor doesn't. If all the ravens are reduced to 0 hit points, you reappear early in the same space as the last one that died. Winter's Heart grants an attuned creature the ability to, a number of times equal to their proficiency modifier per long rest, cast the Dragon's Breath spell (choosing only cold damage) at it's lowest level without requiring concentration. Unconscious allies within 10 ft. gain advantage on death saving throws and treat a 19 as a 20. You gain these benefits while attuned to the spellbook. Credit: Art and design by The Mithral Canvas. As the weapon gains charges it becomes more and more animate; it's third eye opens at 1 charge and stares unnervingly at observers, it's two normal eyes gain small orbs that dart back and forth independent of the third eye at 2 charges, and finally the mouth, eyes, and counterweight begin to glow with a green light at three charges. At a time determined by your DM, this tenet eventually becomes the following flaw: "I value truth and honesty above all else, I view a lie or broken oath as the most irredeemable character flaw.". This pistol counts as a +1 pistol for attack and damage rolls, and a creature attuned to this pistol can reload it as a bonus action or an action. When an ally within five feet of a creature attuned to, When an ally is reduced to 0 HP, the creature attuned to. Weapon (war pick), very rare (requires attunement). Creatures within 20 ft. of that location must succeed on Dexterity Saving Throw (DC 16), taking 8d6 fire damage on a failure, and half as much damage on a success. Warlords Bounty is a set of finely crafted arm bracers, set with multiple adamantine studs. An Adult White Dragon - Infusion of Ice: Whenever a creature is hit by an attack with The Devourer when it is infused with a White Dragon Infusion, the target must make a DC 15 Constitution Saving Throw or have their movement speed reduced by 10 feet until the start of their next turn. As an action the creature attuned to Rupture can expend a charge and make a single melee attack. Weapon (Whip), rare (requires attunement). Rend. Shadow Drinker. Bright light spills forth from the blade in a 60 ft. range, this light counts as daylight, and dim light spreads for an additional 60 ft. Nature's Guardian. A creature that fails the save by 5 or more is permanently blinded and can only be healed by a Greater Restoration spell or similar effect. The weapon doesn't require physical ammunition, and it has a normal range of 150 feet and a long range of 600 feet. You are proficient with these attacks and use Intelligence as your spellcasting modifier for them. When you first come into possession of Oathkeeper, it gives you a quest determined by the DM. Glory has three states; dormant, awakened, and ascended. This iron circlet has a magical pearl at its center and can hold up to 4 gemstones. The flask magically restores one charge per day. As an action, while in an area of darkness, a creature attuned to this weapon can turn invisible for as long as they are in an area of darkness and move no more than half their movement speed. Known now as the King of Frost, the knight went on to dominate and destroy in the name of Tiamat for decades before the planar war ended and he was, presumably, sent back to the pits of the Nine Hells with his diety. Sap Belch. The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. This weapon counts as a +1 flail. While the mimic is below half its hit point maximum, the creature wearing the mimic takes 1d10 acid damage at the start of their turn and the mimic heals the same amount. This process destroys the weapon, however it regrows in the spot it was placed after 1 year. Ice is a magic weapon that grants a +3 to attack and damage rolls made with it. Magic Item (whip), very rare (requires attunement). No matter what poison is contained, a creature attuned to the weapon may replace the poison with another over a long rest. The area of frozen terrain created by an area of effect spell lingers with frigid energy. While attuned to Ice you have resistance to cold damage and are unaffected by difficulty terrain due to cold conditions or environments. The blade of this glaive crackles with potent electrical energy. This beautiful blade, crafted from ancient valerian steel and enchanted with magics long forgotten, has a +3 to attack and damage rolls. Forests Fury's additional elemental damage increases to 1d6. While attuned to Forests Fury, a paladin of the ancients Channel Divinity: Turn the Faithless can now affect undead. Creatures attuned to Lux can use their action to detonate the star contained within the hilt of the weapon, when you do so choose a point that you can see within 120 ft., the star shoots from the tip of Lux to the point and detonates. In addition, while attuned to this weapon, you have advantage on Charisma checks made to interact with fey creatures. Watch headings for an "edit" link when available. Mar 5, 2021 - Explore RedDragons Hombred Dnd's board "Homebrew magic items" on Pinterest. This light is sunlight. Wondrous item, legendary (requires attunement by a druid). When you drink this potion, you gain the aggression of an orc for 1 minute. General Wikidot.com documentation and help section. If you roll a 20 you lop off one of the target's limbs, with the effect of such loss determined by the DM. Our own experiences creating magic items points to wondrous items as the most abundant category by far. Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) The arcane propulsion arm from Eberron: Rising from the Last War is an effective weapon for player characters who are missing a hand or arm. When the hog becomes a statuette again, its property can't be used again until 1 hour has passed. Cleansing Touch: The paladin can use their Cleansing Touch feature to end all spells affecting themself or another willing creature. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. A restrained creature can use their action to attempt a DC 14 Strength check to break free. Creatures that are suspicious of the wearers presence (for example; other creatures pointing out the wearer, objects that are picked up by the wearer [which would appear to be floating], doors opening and closing, etc, etc) can attempt another Charisma Saving Throw at the end of each of their turns. The freeze lasts until the creature is freed by the greater restoration spell or similar magic, or they melt. When attuned by a Paladin of Vengeance the weapon gains charges whenever a creature is attacked consecutively with Hate. All content marked accordingly is subject to the CC-BY-4. The only way to permanently destroy the weapon without freeing the entity is to gather the original three creatures that bound the entity to the weapon and boil it in a pool of their combined blood over a source of Primordial Fire. A character who he deems unworthy of wielding the blade, such as a weak or evil creature, may be denied the ability to attune to the weapon. Wondrous Item, rare (requires attunement) This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. Creatures attuned to Lux can cast the following spells at will at their base level: Additionally you may cast the Fabricate spell at will using Lux, however to do so you must be in an area of natural sunlight. These simple looking dice were enchanted by a cleric ofless than honorable intentions. When the coin is turned with the lit candle side up, it produces light as by the "Light" cantrip. Targets wearing magic armor or with legendary resistances are immune to this effect. When you grapple a creature their movement is not reduced to zero but they cannot move further than 15 feet away from you and when you grapple a structure the whip and grapple point can support up to 300 lbs before slipping, so long as the physical structure can also support that weight. Common - Armor. These essences can be infused into The Devourer to grant it a portion of the power held by the slain entity. Or any tear or hole in a person. This tome functions similarly to how a wizards spell book funcitons, however this tome is used to record cantrips. While wearing this coat, you have advantage on Charisma (Deception) checks. Creatures that succeed on the saving throw are immune to the Cape's effect for 24 hours. 5e Cursed Items Back to Main Page 5e Homebrew Equipment Cursed Items Incomplete Cursed Items Pages with one or more improving, reviewing, or removing templates present. Weapons (Daggers), Artifact (requires attunement, both daggers occupy only one attunement slot when attuned together). While the cleric of death laughed at his attempts to cast within the ball of silence, Oscar cocked his head, gripped his wand, and, without a word or a gesture, disintegrated the villain where he stood. When you make a ranged attack with the crossbow, you can expend 1 to 3 of its charges to empower the bolt with kinetic energy. Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). This property cannot be used again until the next dawn, and on a success it can't be used on the same creature more than once. Upon placing it within an average sized drink, the beverage will be lowered to a crisp and refreshing chilly temperature in a matter of minutes. en Change Language. While this effect is active Blackfyre deals an additional 2d6 fire or necrotic (you choose which damage type when activating this effect) damage and creates bright purple light in a 20 ft. radius and dim purple light an additional 20 ft. Each creature in the line must make a Dexterity saving throw (DC 16). I would also like to thank The Homebrewery for such an amazing tool to use! You are considered proficient with this weapon if you are an elf or half-elf. Protective Aura: As an action, you can plant Valor into the ground and spend any remaining charges to create a protective aura within a 60 ft. radius. These bracers can be found with 1d6 random weapons already contained within, and a 10% chance of one of those items being a basic +1 weapon. The bag can communicate with any creature that comes into physical contact with it and can understand any language. Wondrous item, rare (requires attunement). The maximum CR beast you can transform into with your Wild Shape increases by 1. Close suggestions Search Search. If you're able to make multiple attacks with the Attack action, you can replace any number of these spell attacks with up to the amount of weapon attacks that you can normally make with the Attack action. Creatures attuned to Ebb gain a +1 bonus to their AC when they dual wield Ebb and one other weapon. This dagger has a +2 bonus to attack and damage rolls. Ancient arcane binding barely prevents it from shattering on impact. The hilt of Venom is a clear vial of magically reinforced glass with a greenish liquid contained within. If you don't issue any commands to them, they defend themselves from Hostile creatures, but otherwise take no Actions. Even if the material component is not normally consumed by the spell, a spell cast with Sorcerer's Sand consumes the Sand. Over the first few days the creatures physical appearance will begin to change; their eyes will yellow and develop slits like a snakes, their skin will begin to grow patches of scales, and their hair will begin to fall out. Arcane propulsion arm. Weapon (halberd or quarterstaff), legendary (requires attunement). Once per long rest, as an action, you can channel Flux's latent energy into a single devastating arrow. While attuned to Oathkeeper, Fiend(Devil) type creatures are always hostile to you and will actively work against your best interests, even to the detriment of their own. While the fighters held the blade, I was busy studying it. The Conqueror King has hearing and darkvision out to 120 ft. Weapon (flail), Artifact (requires attunement). Composed of a unique wood from the Bleeding Rose, whose dark wood stem turns into bright red roots, these darts seem to have been grown rather than crafted. 5e Wondrous Items - D&D Wiki 5e Wondrous Items Back to Main Page 5e Homebrew Equipment Please leave the " (5e Equipment)" identifier in the page title when creating your new equipment! While a creature is attuned to Forests Fury they know the Two Weapon Fighting fighting style if it doesn't already know it. Wondrous Item, very rare (requires attunement). When you do, any excess damage dealt to the raven carries over to your normal form. If you use an action to speak the command word and throw the statuette to a point on the ground within 60 feet of you, it becomes a portly living hog. This small pepper shaped bottle contains 1 serving of a spicy sauce. You must use the same modifier for both rolls. A vial of poison can be attached to this port as part of the reloading process, this vial then releases a portion of the poison to coat the bullet as part of the firing process. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. The spell must target a weapon linked to the bracers. Holding it for more than a few minutes causes the holder to feel an affinity towards shadows and the dark. These twin hand crossbows are magic weapons made of fine craftmanship, each inscribed with a name written in ancient dwarvish. Specificall. Combat Prowess: When you miss with a melee weapon attack with Valor, you can choose to hit instead. Subzero: The target must make a Constitution saving throw (DC 16), taking 4d6 cold damage and become restrained as they begin to freeze solid on a failure, creatures that fail by 5 or more are instantly frozen. This dazzling bag is made out of light and appears empty. The dagger can hold up to 9 charges. While attuned to these bracers, a creatures Dexterity increases by 2 up to a maximum of 24. This ring is found with 1d6 + 1 charges and can hold a maximum of 20 charges. When you throw the bola make a ranged attack roll, if you are proficient with the sling you are proficient with the bola. This luxen lasts until the next dusk, at which point it dissipates. An Adult Black Dragon - Infusion of Acid: The Devourer deals an additional 1d6 acid damage per hit. The DC on the Blind effect on a critical strike increases to 16, and the additional radiant damage increases to 3d8. On a successful save, the creature takes half as much damage and isn't pulled. When you do, a large, shadowy sickle blade erupts from the raven's beak and the cane glows with fiery embers. Each bracer can store a number of weapons equal to the wearers proficiency bonus. The Devourer is inhabited by an ancient primeval fiend, imprisoned by a Solar, a Fey Lord, and an Archduke working together to put a halt to the creatures neverending appetite for death and destruction. As a bonus action the command word for the Rose Whip can be spoken and it will transform into a magical +1 barbed whip. This sand can be substituted for the material component of a spell with a required value of less than 1,000 GP. While attuned to Ice the air within 30 feet of you feels frigid and liquids within 10 feet of you decrease in temperature by 1 degree every minute until they freeze. When first found the Fang of Zehir has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. While in this state you gain the following benefits: The armor can't be used this way again until the next dawn. Deck of Infinite Whimsy (5e Equipment) Wondrous item, Rare (Does not require attunement) A traveling merchant peddles these cards for a trade of an expensive item, perhaps for a good potion or a horse, even though he's got about a hundred identical decks stacked up in his wagon. You can expend three charges to cast the Summon Undead spell, creating a Putrid undead composed entirely of blood that drains from the dagger. Thorns dig into your neck while you are attuned to this magical item, reducing your hit point maximum by 5. Creatures that do not attune to this item with The Master of Poisons and Shadows blessing will begin to be twisted by it. You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once the process is complete the newly added poison will be replenished at midnight. Authority has a +2 modifier to attack and damage rolls. This magic longcoat is adorned with raven feathers and carved jet buttons. A flying creature falls to the ground on a failed save, and its flying speed is reduced to 0 for 1 minute. This blade is the shattered remains of a legendary sword wielded by the Conqueror King in the Age of Expansion, now known as The Broken King after his decent into madness which shattered the unity of the realm. A vial will coat three bullets before it needs to be replaced. Creative Commons Attribution-ShareAlike 3.0 License, Legends of Runeterra - Dark Tides of Bilgewater. This armor grants advantage on Stealth(Dexterity) checks made to hide in wooded areas and allows you to hide when lightly obscured in wooded areas. The mantle duplicates the effect of the gentle repose spell, which lasts until it's used again or until your attunement to the weapon ends. A creature with legendary actions is unaffected by the scroll. Once per dawn, as an action you can cause a surge of thorns to erupt from the ground in a line 5 feet wide and 60 feet long. The king was a proud man; he had gained much in life, his wealth preserved and protected against even the craftiest of raiders and statesmen alike. As the dart siphons more and more from the creature the blossom on the pommel of the dart begins to bloom. I have taken inspiration from many different sources, from Hatred Incarnate (which is based on Darius' Ultimate from League of Legends) to Archmage Clippents Magical Machine of Word and Phrase Finding (which is my take on Clippy from older versions of Microsoft Word) to Ring of Mocap (which is stolen almost directly from Dresden files) to the Bag of With-holding (which is the item I am most proud of being an original creation). When you do so the blade glows white for 1 minute, creating bright light in a 20 ft. radius and dim light for an additional 20 ft. Then roll another d20. The Devourer seeks only to grow its own power and challenge and kill ever stronger creatures and entities. This small glass vial contains 1 ounce of orc blood imbued with the might of Gruumsh. The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. When the paladin uses this feature in this way they expend all uses of their Cleansing Touch. If you want to discuss contents of this page - this is the easiest way to do it. It regains 1d4+1 charges at dawn. When used by a rogue to deal sneak attack damage, rather than dealing Xd6 sneak attack damage, the damage is modified to 1d6 * X. While attuned to this weapon it has the finesse property and has a +1 bonus to attack and damage rolls. Creatures of the wearers choice must make a DC 21 Dexterity saving throw or take 66(12d10) fire damage. Secrets of the Vault: Mage Forge Vol. This majestic weapon has been passed down for generations within the ruling houses of the realm as a sign of power and authority within the kingdom. Additionally, when an attack misses you or you succeed on a Dexterity saving throw, you can use your reaction to immediately move up to 10 feet without provoking opportunity attacks. As a bonus action, you can summon the spellbook, causing it to teleport instantly to your hand. Immunity to poison damage and the poisoned condition, Advantage on saving throws against spells and other magical effects, You gain the ability to speak to snakes and can cast the. When the object lands, it transforms into a . Bound within this Bag of Holding is a greedy entity, that will make itself known the first time a character attempts to remove an item from the bag. If more than two weeks pass without the weapon whetting its apetite against a powerful creature, it can attempt to dominate the creature attuned to it and drive them into a murderous rage. The deck is made of 52 cards and comes in a wooden carrying case, which depicts each of the four dragons battling for control over their respective corners. You have a +1 bonus to AC while wearing this armor. A broken piece of a blue dragon's horn is set at the weapon's center, releasing tendrils of shimmering electricity from its point. Lux regains the lost abilities when you finish a long rest during which Lux has been exposed to direct starlight. He missed the man's self-satisfied smile as he turned the corner. Glory is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Glory. While those brutes knew how to swing a tool of war, I became war itself. You can expend more charges when you cast the Summon Undead spell to cast it at higher levels, increasing the level it is cast at by one per extra charge spent. Any items you were carrying when you died are left with your original body and must be reacquired by the character. Additionally you know the Druid Craft and the Decompose cantrip. Wondrous item, very rare (requires attunement by a creature with an Intelligence of 17 or higher). While cursed, your attacks with this weapon against that creature are made with advantage, and you can magically know the exact distance and direction of the creature from you, provided that you're on the same plane of existence. Attacks made with this weapon while it is in the border ethereal deal force damage instead of necrotic. Sentience. Once this property of the scimitar has been used, it can't be used again until the next dawn. 1. You have proficiency with this war pick if you are a dwarf. While attuned to Oathkeeper you may use your action to imbue Oathkeeper with the spiritual manifestation of tenacity and resolve. They might sell for a lot and look pretty, but they aren't the most useful. While within 10 feet of each other, the Ranger and the companion gain a +1 to their AC. A thrown card magically reappears on the bottom of the card case. The blade of this glaive glows with a faint flickering light. Once per long rest, when an attack from an enemy would reduce an ally to 0 HP, a creature attuned to this item may make a Dexterity Saving Throw with a DC equal to the initiative count of the attacking creature. On a failure the creature must roll on the Long Term Madness table, the madness of which lasts for 1d10 years and cannot be healed outside of an act of the gods. Miniscule birds soar through the clouds, both on the paper and off. Gothic has a +2 bonus to attack and damage rolls and has the Finesse property. See pages that link to and include this page. The homebrew content for fifth edition Dungeons & Dragons found at D&D Beyond includes tens of thousands of entries and browsing them is a regular habit of mine. 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