Below is an example of the battle. Each of the minions and Mordus himself, will move towards Fane. Remember, if you don't know their range, enter sneak mode with. It wont do a lot of damage, but it is the effect were looking for. You can do this for all party members. On the precipice overlooking the ocean, to the left of the large statue at (X378, Y237), you'll see the corpse of Magister Brannt below. yaseen jalal age; gas grills on clearance at lowe's. Then walk through the cloud to get behind Hannag. If you really wanted to be more prepared and have gold to spare then wait an hour until Tarquins inventory swaps over and buy some better gear. Alexandar will walk away, but don't worry, we'll kill him shortly (for good this time). Continue through the gate behind the dead thief and your character will comment about the Deathfog stores in the area. It is a bow called. Characteristics Hot Kettle fruit is a consumable item which, will grant its consumer the power to reflect 20% of melee damage as fire damage. Now, cast Raining Blood on the Historian. Enter the door to the north at (X608, Y648) into the Library. There is a hidden chest behind one of the towers at (X695, Y439). Move further east until you've overlooking the docks at (X461, Y82). Put on piece at the bottom of the ramp. Hot Kettle fruit is a consumable item which, will grant its consumer the power to reflect 20% of melee damage as fire damage. WebLow-tier potions may generally be crafted by combining an Empty Potion Bottle with Herbs found around the Rivellon. Both [Constitution] and [Intelligence] require Persuasion 5. Now the rest of the fight is easy. There's a hidden den in this area with two dwarves hiding. If you want, you can do some pre-combat buffing on Fane by opening dialogue with Paladin Thom Hardwin, buff Fane with Sebille, then have Sebille attack the other Paladins. Xantezza wants you to disown your faith to Amadia and become her champion. This will pull her into combat as well as granting some early damage. Since all Silent Monks have high dodge it may be annoying to hit her. Head north and you'll add a new quest to your log called. Malady will be channeling a spell for everyone to escape so it is your objective to protect her. Speak with Meistr Siva for the last time and buy and sell with her. Misc. This will allow him to charge both targets. Choose the first option that the Mother Tree must die. He is found in the graveyard East of Driftwood. Try not to get too close to it and have Sebille use Necromancer skills against it, or even a Grasp of the Starved. You'll see several red dots on your map. Leave Sebille on the 2, Before the battle, make sure that all scrolls, arrows, potions or anything else of use is on Sebille. As we know, this will instantly kill any living character. For returning players DOS1 almost required you to have a back-up character that was used exclusively for crafting. If you ask or confront him about Liam, he will deny anything and you won't be able to push the dialogue further. The path to the docks can be found through the large door to the north of where Captain Trippel and Paladin Cork were arguing earlier (X280, Y218). Make sure to check her inventory then kill her. Pick the lock with Sebille. In the room, there are five buttons on the walls. This way, she can use Teleportation and Nether Swap to get three of the demons bunched up for Fane's turn; furthermore, she'll be in a high-ground position before the round is over. The most XP you can earn here is 2,600. Something isn't right about her We better save our game. As soon as you open the door, Gareth runs towards the open door. Approach the yellow dots on your mini-map and see some old, now-undead faces. It is assumed that you invested into Thievery when Sebille hit level 6. Do the normal opening rotation; Flesh Sacrifice, Elemental Arrowheads and then do Ricochet on the tighter packed enemies. The cave is pretty small and you'll need to jump over a small gap to a Source puddle. Time to kill our Red Prince assassin, Narin. At (X175, Y353), near where we met The Dead Ferryman, youll find that Deathfog surrounds the dock area. Unlink Fane and have him go right next to one of the Magisters by Judge Orivand. Sebille should focus on knocking Sanguinia Tell down on her first turn and, if you have the AP, use Teleportation to move one of the demons close to Sanguinia. Don't forget to loot both Viscous Voidlings, the already dead Magister Knight and the one that was just killed. The battle is simple as there are only three Magisters and this will conclude. Of course, there is no treasure in the chest so you can simply avoid looting it, if you prefer. Note that Sebille has a level 11 crossbow from Fingal Boyd. Heading west from your landing, youll find the beach littered with corpses. Either way, engage in combat and kill them. Interact with the chest and youll start the side quest. The game will auto-save as soon as you enter the area. Sepp is the most dangerous and awards 2,400 XP upon death. It should be shown on the map as a huge treasure chest. Valve Corporation. Obviously, Paladin Hardwin is going to be the hardest to bring down. Cranley does not come back upstairs. The arrows deal piercing damage so taking too many hits will be fatal. This quest can be a little buggy, so we're starting with it first. There are some minor traps and spirits to note. Loot it and use the door. Rulah will automatically speak with you upon passing her in the cave. Inside you'll find your first weapon, a, Inside the next room will be a prison with a prisoner and one guard. We out-level for this area so you shouldnt find this too difficult except for the last boss: Mordus. Your character will comment about a slaughter. In the lower area, you'll find a chest, some mushrooms and a corpse on an altar. Head up the stairs and exhaust all dialogue options with Magister Siwan to open the door and continue. On your mini-map, you may notice that there is a path to the east. Refuse via the first dialogue option and a battle will ensue. You'll earn 19,400 exploration XP upon entering the camp. Simply spam the first dialogue option to complete the quest, earn 6,950 XP and a minor reward. Defeating Lord Linder Kemm will also conclude, Approach Arhu and he will trigger dialogue. Once the first pig has been blessed, the party will be confronted by an undead lizard named Scapor. Fane should be able to simply pick it up and hold onto it until you are able to open it. Good skill for pre-combat buffing. WebThe Hot Kettle Fruit is a fruit in Divinity: Original Sin 2 . No problem! Head north until you see a a bunch of yellow dots on your map, which are deer having a stag party (har har). The game will give you exploration XP. Unless youve been selling you excess books you should have plenty. We're off to see the Mother Tree. WebDivinity: Original Sin 2 Main Items Skills Recipes Maps Search Back Hot Kettle Fruit Food: Produce (Consumable) Effects unknown The fruit of a flame-ripened Hot Kettle. I've noticed that some food items no longer work. This will start combat with six NPCs; Butter, Waltz, Needle, Camp Boss Griff, Hilde and Noosey (Hatch lady). This will still award XP. After you've no doubt looted the area, it is time to go into the two locked rooms. This will add next steps to the Lohar quest. She will give you a skill book for helping her break the God King's pact. The gargoyle will start dialogue and reward you with an item of your choice. As soon as you loot the items, multiple Volatile Voidlings appear. With Pet Pal, you get a little bit more information about what happened and some humourous dialogue, but nothing else. This will give her unlimited shots to kill the mirrors (and allow her to return to sneak mode if needed). You'll find a lizard named Consul Praxyr. Leya can remove your remaining collar on Sebille but will only do so once you rescue Gareth. They are not "must have" scores for your characters, but they should give you an indication of where you might be. Two-Handed is a good dump if you don't have anything else to put into. Move her to that path, then have her continue forward, then right. The Houndmaster will summon a Source Hound. Within the house, there are many servants keeping an eye on you. These statues do not grant XP, cannot move, but will attack you when you are within striking distance. On every turn have Sebille cast Teleportation on Jahan to move him closer to the Deathfog. So do not fret if the Paladins all die! If there is a lot of Necrofire, use Tornado to clear it. Simply exhaust the dialogue to proceed. Unfortunately for Micheil Ros, he has two guards nearby that are worth some XP, so we'll be killing him. Dont be afraid to use scrolls, especially Haste. Close to the waypoint, at (X110, Y823), you'll find a corpse with a. This will detect a Cache that is hidden under the crate. Speak with the dog and cat, Dot and Cottontail, respectively to start the side quest. To the east of the stairs is a door with a red tent immediately outside (X289, Y169). Speak with him, then he'll disappear in shame. Youll also note another entrance to the room (parallel to the one you opened). We're going to turn in our quest with him, then kill him. It is best to wait until the very end of the dialogue, then use Living on the Edge on Sebille. Jump across the way to the door below with both characters then have Sebille pick the lock to enter The Groom's House. This means one character will be using a teleportation skill and the second character will use a, Jump across the gap and to the Magister corpses below. Exhaust the dialogue. You should pop level 4 and also be awarded with, With Sebille, not Fane (as the Black Cat is following Fane) head down and loot the two-handed weapon that Dallis dropped called. Copyright 2000 - 2023 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. Fane should focus on whatever comes close to him and try not to move away from Sebille's field of view. Before you speak with him, equip any persuasion gear you have. The demon hounds can use a skill called Devour Corpse. The spirits around the pentagram will douse the fires you try to light. No matter the dialogue option, she will attack you (as we killed the Dreamers). Ignore the Void Salamanders for now, we'll kill them soon enough. Espaol - Latinoamrica (Spanish - Latin America). Shadow, one of the mercenaries, can cast Erratic Wisp, which causes him to teleport around after being hit. For Beast and all companions encountered, you can recruit them, clear their inventory then dismiss them. As Fane, your lover will not want to let you go (if you have the lizard woman). Lastly, of course, dont die. He will have the most maneuverability of the two character team with charges, teleports and Blitz Attack. In case you need it, a video of the combat can be found below. For the prisoners, it is best to use jump skills to enter their cells then kill them. You are not permitted to copy any image, text or info from this page. Choose the following dialogue options to persuade him to let you pass. She will add more information to the side quest, As you approach Alexandar's location, your game will auto-save. After the battle is complete, youll be shot to the Hall of Echoes again. I hit level 9 during the Alexandar battle so you should be around level 9 as well. This is the double-turn I was referring to. These are small revenge-related quests outlined in the table below: Head up the stairs at (X534, Y446) and Roost Anlon will automatically start combat, as you killed his crew. If she cannot kill them, then she should knock them down. Interact with the Religious Painting and choose to complete the triptych. You will be awarded 10,775 XP and then you can leave without conflict. The middle room, which is the children's room, will have three tea recipe books. So there isnt a penalty for involving him. Have Sebille shoot the crate near one of the lower trolls (either Targh or Log). Use Sebille to pick the lock to open the way into the next area. Lastly, continue up the path and you'll find a little camp at (X230, Y545) with a. Back at the Sanctuary of Amadia, Feder will be waiting near a pool of water with a large statue. This battle is three phases. You can do this with Teleportation and Teleportation Scroll or Teleportation, Skin Graft, Teleportation. We need to start off the battle by getting Sebille onto one of the high-ground locations. If you opt to do nothing or walk away, Rosa will be killed. It requires Thievery 2 to open. Have Fane speak with Windego, whom is in the Source prison. After you kill it, Tarlene runs over to the side of the ruins and climbs some vines. With Sebille on the high-ground, you should focus on the construct that may have its turn before Fane's. When you came upstairs from the cellar, you may have noticed that Ryker is gone from his office. Speak with Peeper, you'll earn. Turn it three times and it will shoot a beam to the north. Also grab some trap disarm kits and lockpicks from Papa Thrash. This will drop them from the action-queue allowing Sebille to attack next. If youve been keeping track, we have only one activity left in Driftwood that we didnt complete and thats the arena. Next return to the paladin camp and head west. It will save you significant back-tracking if you die after playing for several hours. Return to where you encountered the Phoenix chicken, Ferno, and go west. Three others can be found at (X114, Y244, (X181, Y248), and (X161, Y228). She sells our Huntsman skill books as well as unlocks a dialogue option in Act 2 with another NPC named Dashing June. Find a chest and other items inside. Follow the road north from the eastern gate until you see the gallows (where prisoners are hung). Open the administration door at (X400, Y240). Take the south path and you'll find some vines you can climb. Expect some good loot in it. Below are some benchmark screenshots. Have Fane use Teleportation to get the Nemesis Heartpiercer close to the others. Only Andras needs to be killed, so dont worry about either of the other two summoned creatures. The Lich transforms into Xhaxh! This is abnormal as most NPCs that have no armour award no XP. Once youve convinced him to join, youll gain the skill Summon Condor and earn. Peeper is a void chicken and has murdered the flock! You may not use this often but there are some situations where you can pre-combat buff this on a low health character and then smash your target right away. Return to the waypoint and head north. This will now permanently kill each of them but award no XP until you complete their side quest (to destroy all three jars) for 4,200 XP. Originally posted by tyrion85: Loot them before continuing. Speak with him and use the following dialogue options for an extra 2,700 XP: Trolls are also immune to knock-down effects making our normal tactics useless. Three merchants, a bull and a Menacing Bodyguard will engage in battle. Since we have our maximum Source Points, she isnt going to fulfill our need, but we can finish her questline. Make sure to use the Source Fountain to gain it back. Speak with him as Fane and choose the [FANE] dialogue options whenever possible. Once the battle concludes a blessing pool may appear. Choose the [SCHOLAR] dialogue option that is shown and you'll be able to enter the imp pocket-realm. Ask her what's wrong and tell her she looks like a warrior princess. Go slightly north from the camp and find a waypoint at (X235, Y801). Alright, now that we have all altar symbols, it is time to finish off this section then head into the Academy. If you have Time Warp, use it. You'll find another barrel with a similar symbol. You would need to teleport or use a jump skill such as Tactical Retreat to reach it. Once you're done exploring, return to where you killed Quartermistress Anna at (X735, Y60). You can exhaust all dialogue options with him. If you do not have Persuasion 5, equip a piece of gear that gives it or turn into a Lizard. On the wall in front of you, one of your characters will discover a lever. This extra point comes from selecting Polymorph in Combat Abilities (and won't be able to be allocated until you add 1 point to Polymorph). Open your map and jump to the Driftwood - Fields waypoint then head up to Marg the Troll at (X300, Y215). This is the most crucial of all as our party will only have 2 members and this gives a massive boost to everything but damage. Split Sebille and enter sneak. You should immediately invest in Persuasion (Fane) and Thievery (Sebille). Interact with it with your main character (Fane) and youll be thrust into the Halls of Echoes. Youll also earn. AFAIK it's the only one in the game. This tends to hit very hard early game and is another form of control. This concept is amazing. Each illusion is worth 1,200 XP and 3,375 XP for Trompdoy himself. Lets knock out some easier XP quests. This map shows the Arx and its outskirts which we'll be covering in this section. If you access the locked cage (not the zombies) a fireball will break the zombies cage and he will fight you. This will trigger combat with them. This quest involves freeing him from the Lone Wolf camp. The arena layout is the same and as soon as you get through the Voidwokens physical armour, the battle is over. Interact with Saheila to untie her and exhaust the dialogue. Choose the most expensive option (a kings ransom). Interact with it to open the eastern barrier. Find Cat the Appraiser in Kemm's mansion roughly at (X170, Y272). Move one of the crates and loot the vase for the key to the door. Before doing so, position Sebille on the high-ground to the left and keep Fane below to interact with the jar. In the room is a Thievery 2 chest which you can pick if possible or have Fane pick it up for later. In every Act you should find at least one merchant to reach 100 attitude with by donating your wares to them. The Black Ring Painweaver will automatically summon the Undead Black Ring Destroyer right next to Sebille. When the battle starts, Sebille will likely not be in combat, so Fane will kick it off. Also, there is a weird room with a ritual knife in it. Lastly, I finished with a Battle Stomp to knock him down. We will be doing the utmost latter and turn on the Magisters, but only after we agree to talk her down (as this awards 7,500 XP). The peaceful outcome to this will not result in more XP. Switch to Sebille and wander around the house, killing all the nurses. Continue north in the area and eventually one of your characters will say they've found something. Continue along the path the east until you reach a torch at (X409, Y622). Descend the ladder and be awarded exploration XP. Have her do some pre-combat buffing on Fane, then shoot either Paladin Jost or Paladin Ewald to trigger combat. Next: How To Plant Your Own Herb Garden in You'll gain 10,050 exploration XP. Do not consume his limb with Sebille. This is a petrification room. Location Spirit of Vilnx Creeva will appear and ask for help. After the fight, continue onward until you meet a pig named Feder. If you chose to retreat, use Cloak and Dagger to get back up the stairs where Sebille is. On Tactician / Honour Mode you'll want to go shopping every level or when you feel enemies are getting harder. A character needs the Pet Pal talent to be able to speak with her. If you do not want the idol, she can award + 2 to Strength, Intelligence, or Wits, as well as 2000 Gold. It appears a little inconsistent in terms of the XP hand-outs for this quest. This battle is a Huntsmans dream but is isnt great for Fane. In case youre curious, you can use teleportation skills near the waterfall to get up top. Note that Restoration will hurt Fane so make sure to not use it on him. A Black Ring Fearmaiden stays really far away in the battle and doesn't move forward. Make sure it is a white outline when you try to throw it or it won't work. There are several traps, so walking might not be the best idea. This means you do not want to kill all four weaker forms first or youll be pitted against all strong forms at once, and they hit harder, on top of having more health and armour. On Fane's turn, use Time Warp and use two jump skills to get to where Braccus is perched at (X214, Y93). This is Gwydian Rince's family and, as you can see, Henric Crossley has already been murdered. Open your map and jump to the waypoint Driftwood - Fields. Move the vase with. Head back to the surface after you fled and return to Tarquin at (X545, Y53), Alright, lets meet the main man of Stonegarden Graveyard, Ryker. If only one character was taken away, they will appear near, what looks to be, a bedroom at (X751, Y611). Fort Joy - Burning Pigs 2. Defeat him and Badelore. If everything is dead or Malady gets to her fifth turn then the fight is over. She wont give you another skill, but this will progress. They don't have as much use as DOS1 but they still work fine. You can leave out the sewer pipe to the back of the room to enter the Hollow Marshes. If you want to kill the civilian NPCs, you can. Loot the house and cellar unhindered now; however, you're likely rich and won't find a lot of use for minor items anymore. This allows for Fane to use Whirlwind and charge skills to control several demons. Follow the wharf to the west and descend the ladder at (X281, Y68). Alternatively, you can use Teleportation to bring the corpse to you! If your Spirit Vision has dropped, cast it again and youll find a spirit in the room that tells you the merchant killed him and assumed his identify. Here you'll find a Fissure entrance. Gawin will be waiting on a ledge. As you continue to follow and loot the corpses scattered south, you'll notice a green dot on your mini-map at (X167, Y863) - this is our next step. I haven't gotten anything by eating it with any of my chars. It will cost you 10,000 gold, but you should be swimming in gold by now. You can use Cryostasis on Nikor. You can attack and destroy them from afar with Sebille (and should do so). His focus is not only on survival but also crowd control. This will trigger combat, but only with Sebille. Now, cast Bless on the blood to create Blessed Blood, then quickly interact with the altar again and the Blessed Blood will now appear below you as the final stream. Approaching them will start the side quest. Note that inside the Surrey Tomb, I leveled to 12. You should be able to pick some or all of them by now. There are minor high-ground positions here, but there isn't an obvious choice. From here Sebille will be able to hit anything coming up the stairs for high-ground advantage and she is completely protected from any enemy attack. 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